Mia Consalvo's Cheating: Gaining Advantage in Video Games has just come out, and Ian Bogost's Persuasive Games: The Expressive Power of Video Games should be out any day now. The former is part cultural history and part contemporary analysis of rules and the people who bend them. The latter projects the disruptive force of digital games into the field of rhetoric. Both highly recommended.
What else should we be reading this summer?