On wednesday in S. Korea, the RMTing of the game money, game items in Poker-like MOGs and the RMTing of game money, game items produced by the illegal way of copying, adaptating, hacking or abnomal game-play in MMOGs are banned by the Game Industry Promotion Act.
The word 'abnormal play' is surely relating to some workshops whrere BOT programs facilitated.
Meanwhile, in the sphere of MMOGs, RMTing of game money etc earned by normal play remains out of govermental regulation(except the possibility of taxing). So there are worries about how to distingush between normal and abnormal one. I humbly think the underlined object of those articles is not to suppress illegal workshop overseas directly but to check/prevent native intermediaries from connecting with the workshops.
Belows is former TN post with reference to the act.
http://terranova.blogs.com/terra_nova/2006/11/korean_national.html
And here are the extract of the act that I translated personaly & informally.
*Game Industry Promotion Act
<Article 32: Prohibition of illegal circulation>
① No one should not do behaviors that disturb the game-work circulation order listed as follows.
#1~6 (abbreviation)
#7. do business for exchanging or mediating exchanges of, and repurchasing outcomes that be obtained through playing games. The 'outcomes' mentioned include points, freebies, game money(used as virtual currency in games ) that circumscribed by implementing decree of this law, and the likes that discribed by the decree.
<Article 44: Punishment>
Any person who has committed an act falling under the provisions of subparagraphs 1, 4 or 7 of paragraph ① of Article 32 shall be sentenced to imprisonment for not more than five years, or fine not exceeding fifty million won.
**The Implementing Decree of the Game Industry Promotion Act
<Article 18-3: game money etc>
The game money that circumscribed by implementing decree of this law, and the likes that described by the decree means any of those listed as follows.
#1. when playing a game, a game money that functions as instrumnent of betting or allocating, or that is obtained by contingent methods.
#2. a game money or data like game item(in games, used as instrument for game progressing)that was used as the replacement of or swap for the game money listed #1.
#3. a game money or data like game item that is obtained by illegal copying, adaptating, and hacking the game program or that is gained through abnomal game-play.