Topic A. Personally speaking. My view is to to err on the side of regulation and back it with enforcement. Reason: people have a sad habit of cheating. I guess the FDA is in the thick of it. Claim: the pathologies of online gameplay can be seen as a lesson of the foibles of under-constrained folks (/edited nc).
Update 6/2/2007 Links capping Topic-A from comments below:
- Steven Davis ""Unpopular Post #2 - Just Say "No" to Developers playing their own MMOs.""
- CCP's official response.
- Raph: "...a frame job?"
- Scott Jennings: "CCP Strikes back."
- And as close to this chapter, Nate: "In praise of eve."
Topic B. I cite a few short essays and wonder the meta-question: is online gaming a profoundly geek activity?
Endie has posted a story on yet more conflict-of-interest in Eve-Online. This is a follow-on to an earlier discussion about how "mixing it up" might slip into dubious antics. See TN: "It's so easy, Gamemasters."
While this story is new to me, I do respect Endie. Straighten me out on the record if need be.
I recently posted on my personal board several geeky pieces on the relationship of software to beauty and games (fn1.). The gist of which might be summarized for here, thusly: creation in software is a creative process, it might even be a game, it is at least art.
The meta question for here is this. Do MMORPGs have a profoundly deep affinity with its software, are they kindred spirts of sorts. In other words do the famously claimed "geek ghetto" and user-created content and all its flavors in MMORPGs suffer a deep relationship to the process of software? Geeks, not by accident.
I'll leave that to you to decide.
- "Squeaking into art, content, and the future." (dynamism in programming languages: the future?)
- "Code as art, as game, and not engineering." (software as a multiplayer game)
- "The problem of software, 2" (the philosophy of software)