A few bullets on user-created content in the digital age...
News items from across the web:
1.) An agency is looking to hire someone to "(m)anage an avatar in a virtual world on behalf of a corporate client." Desired qualifications include "Excellent experience using RPGs and virtual worlds." (Via Tony Walsh, "Advertar Wanted").
2.) A consumer digital camera offers a "slimming feature" that allows the user to "trim off pounds from your photo subjects." (Via Signal vs. Noise).
I'm not sure what to say beyond the usual comments regarding the mingling of virtual and real identities or the trend towards user created content in virtual worlds. Sure, since the death of the avatar, I might be aging sceptical when it comes to my relationship with my avatar. But I also wonder if too much freedom to fictionalize oneself online - from the superficial (e.g. how do I look to you) to the most basic (e.g. who is managing my avatar) will somehow stunt the development of virtual worlds over the long term: is a room full of Zorros only good for a costume party?