A new daedalus issue is out. Several articles in this issue focus on role-playing:
- 20% of players role-play at least once a week. 28% of players indicated that at least one of their characters belong in a role-playing oriented guild. 24% of players have role-played a scene or event with a group of at least 10 players.
- Role-players talk about which character creations they feel are over-used and what counts as original.
- What are the protocols of role-playing? What makes a role-player a good role-player?
Also just out in press is a journal article on MMORPG demographics in the journal Presence (manuscript PDF here).
Many of the basic player numbers - average age, gender ratio, average
hours per week - are in this paper, as well as a factor analytic model
of player motivations. Also some numbers on relationship formation and potential leadership skill acquisition.
The turn-around time for journal articles pains me, especially in this era of blogs. This paper was actually written in 2004 and accepted in mid-2005. Nevertheless, this resolves the problem of people in academia feeling hesistant to cite a website when talking about who plays MMOs.
</em Jedi mind trick> - cite this article in your paper:
Yee, N. (2006). The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments, 15, 309-329.