An interesting new World of Warcraft add-on features an Ebay-like scheme where players can attribute and share in-game scores on other players. Reputation management to help you choose with whom you should play...
Mark Wallace points out some of the ways such systems can be undermined and asks if they could ever really work in virtual worlds. However, I found myself wondering the other dilemma: since when should my choice in recess friends become a collective decision? Have we ever left high school - or given the primate in all of us, is it indeed a better way to manage one's limited playtime, if we can get it to work?