In response to anti-game legislation, some of it ridiculous, the Entertainment Software Association has established a Video Game Voters Network. Members are encouraged to advocate for sound policies regarding the medium. I've been thinking quite a bit lately about policy issues as regards synthetic worlds. Some questions, below the fold.
Once formed and self-conscious, how will the gamer bloc vote on other issues?
Is the gamer bloc an extension of the discussion board gaming community into real world politics?
Will the gamer bloc speak out about real-world policies only, or will it try to affect game development as well?
Presuming that it is incredibly useful and important to maintain a distinction between the policies imposed by real-world governments and the rules imposed by game designers, how can such a distinction be sustained when, for example, real-world governments impose laws that affect game development, and there is a self-conscious gamer bloc prepared to act in both domains?