Terra Novans descend on Vancouver tomorrow for DiGRA 2005, Changing Views: Worlds in Play. As you can see from the program, TL Taylor will be kicking off four days of hundreds of videogame-related papers with a keynote address (w00t!). The other big news, though, is that many of the hundreds of papers are now available in full-text form online.
Paper presentations from Terra Novans:
- Timothy Burke, Department of History, Swarthmore College: Matchmaker, Matchmaker, Make Me a Match: Artificial Societies vs. Virtual Worlds
- Constance Steinkuehler, University of Wisconsin-Madison: Styles of Play: Gamer-Identified Trajectories of Participation in MMOGs
- Constance Steinkuehler, Curriculum & Instruction,
University of Wisconsin, Madison, Dmitri Williams, Speech Communication, University of Illinois at
Urbana-Champaign: Where
Everybody Knows Your (Screen) Name: Online Games as “Third Places”
- Dmitri Williams, University of Illinois: A Brief Social History of Game Play
- Nicholas Yee, Stanford University: Motivations
of Play in MMORPGs
The list following is a partial slice of the diversity of MMORPG-related papers that are available. These are the ones that sparked my initial interest based on the titles, but there are hundreds of papers--if any of these look interesting, the best bet is to just browse yourself.
- Peter Edelmann, Interdisciplinary Studies, Univeristy of
British Columbia
Framing Virtual Law - Anders Eriksson, Division of Philosophy, Royal Institute
of Technology, Stock
*Kalle Grill, Division of Philosophy, Royal Institute of Technology, Stockholm, Sweden
Who owns my avatar? - Rights in virtual property - Lisa Galarneau, The University of Waikato, New Zealand
Spontaneous Communities of Learning: A Social Analysis of Learning Ecosystems in Massively Multiplayer Online Gaming (MMOG) Environments - William Huber, Art History, UCSD
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations. - Elina M.I. Koivisto, Nokia Research Center
Christian Wenninger, Sony NetServices
Enhancing player experience in MMORPGs with mobile features - Lars Konzack, multimedia, Aalborg University.
Thessa Lindof, multimedia, Aalborg University
From Mass Audience to Massive Multiplayer: How Multiplayer Games Create New Media Politics - Tanya Krzywinska, Brunel University, School of Arts
‘Who’s World is it?’: Creative Play and Player Presence in World of Warcraft - Ian MacInnes, Syracuse University School of Information
Studies
Virtual Worlds in Asia: Business Models and Legal Issues - Jane McGonigal, Department of Performance Studies,
University of California
SuperGaming! Distributed Design for Massively Collaborative Play, or, Why I Love Bees - David Myers, Loyola University
/hide: The aesthetics of group and solo play - Mike Molesworth, The Media School, Bournemouth University
*Janice Dengeri-Knott, The Media School, Bournemouth University
The pleasures and practices of virtualised consumption in digital spaces - Daniel Pargman, School of Humanities and Informatics,
University of Skövde,
Andreas Eriksson, Department of Numercial Analysis and Computer Science
Law, order and conflicts of interest in massively multiplayer online games - Jason Rhody, University of Maryland, College Park
Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron’s Call - Javier Salazar
On the Ontology of MMORPG Beings: A Theorethical Model for Research