Dave "Fargo" Kosak, who writes about MMOGs for Gamespy, would like to start a conversation here on TN with the academic/industrial/ub3r hivemind about the top 10 current trends in MMOGs. In his opinion, the industry started to turn a corner around the time City of Heroes hit the market. But rather than just offer up his own opinions, he'd like to get some feedback from the folks who hang out here--with a promise to give credit in the article by linking back to this discussion (presumably if we do more than complain about Blizzard's server problems).
For starters, here's what Dave thinks are three trends he's spotted:
- 1) Simpler economies and game mechanics (City of Heroes virtually does away with the economy. World of Warcraft simplifies most every element of MMOGs)
- 2) Experimentation with new pricing models (EQ2's downloadable adventures, Sony's package deal with several games, Guild Wars and its no-monthly-fees-but-lots-of-expansions model, etc.)
- 3) The rise of socially-oriented content (There, Second Life, Tale in the Desert are more about players than about gameplay. These games aren't new, but they are definitely ascendant.)
Those all seem pretty defensible to me --can the TN pundits come up with seven more?