Wired (Gamers Eye Open Virtual Worlds) features Peter Ludlow beating the drum for Open Source virtual worlds. The claim that "(his) expulsion from The Sims Online may well be the highest-profile player ban in the history of video games" only serves as fuel for this metaverse fire: the proletariat want satisfaction. The real yarn, however, lies with whether or not this can be part of a calculus of virtual world liberation. After all, game development is hard and perhaps Open Source would be a poor advantage. While we've discussed Open Source and virtual worlds in the past, another question (beyond technology and its creation) is this one:
...the dream is that one large open-source virtual world could be created by stitching together work created in environments like MUPPETS, the Croquet Project and the OSMP.
What are the issues. Avatar transfer protocols? Insurance for virtual property? Yellow Pages for virtual identiy? Take your pick.