On Slashdot they reviewed Robert Glass' book Facts and Fallacies of Software Engineering. Fact 21 snagged by eye: "(f)or every 25% increase in problem complexity, there is a 100% increase in solution complexity." On BoingBoing they continued with the controversy of Wikipedia and whether a publically vetted (open source) knowledge base can be trusted. All this led to a few thoughts about scaling problems in future virtual worlds...
Continue reading "Virtual (Wikipediac) Worlds?" »
In the August Popular Science you can find "Is Science Fiction About to Go Blind?" A fun and thoughtful read that claims Sci-Fi -- once the domain of fresh thinking and edgy choices about imminent possibilities -- has gone soft, safe, and docile:
...(To) imagine the relatively near-term future... is a strangely courageous act, because modern science fiction is facing a crisis of confidence. The recent crop of stories mostly take the form of fantasy (elves and wizards), alternate history (what if the Black Death had been deadlier?) and space operas about interstellar civilizations in the year 12,000 (which typically gloss over how those civilizations evolved from ours). Only a small cadre of technoprophets is attempting to extrapolate current trends and imagine what our world might look like in the next few decades. “We’re staring into a fogbank,”
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The following course outline is for a upperclass undergraduate seminar on "Virtual Worlds" here at Indiana University. I'd be eager to get some commentary before inflicting this stuff on helpless students. Don't forget that they are college students, after all, and won't be enthusiastic about reading thousands of pages. Also, book purchases are to be kept to a minimum. The goal is to cover the basics without imposing too much burden. Plus I want lots of time to just discuss things. Suggestions for improvement / change of direction / more representative works are welcome.
Continue reading "Virtual Worlds 101: Draft Syllabus" »
Those who read Clive Thompson's NYT Magazine piece blogged by Greg earlier this week may have noticed the new company name for There: Forterra Systems. Yesterday the company issued a press release that confirms the name change and announces a new round of financing to the tune of $14M.
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The game character Rayne (BloodRayne series) appears to have a full schedule: on September 18 she is to appear on MTV2 where "Rayne and crew (will) give a stunning lip synced performance to Evanescence's hit 'Everybody's Fool.'" In October she will appear topless in Playboy magazine.
Continue reading "Rayne, Rayne, go away?" »
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