Just in case folks haven't seen it yet there is an interesting thread developing over at Game Girl Advance around Timothy Burke's recent essay on SWG and his estimation of it as a failure. The article itself was a good read and the comments thread has brought up some fascinating issues around the notion of "the grind," lack of immersive content, flawed gameplay, etc. I haven't been playing myself for very long and I must admit that when I first went in I was not inspired in quite the same way I was with EQ. I was surprised by my response to it given how promising what I'd read was. I've been trying to figure out if this is simply a matter of the genre/tech no longer being new to me, the game culture being too undeveloped, or something specific to the game. I still haven't sorted out why it hasn't hooked me in quite the same way (though I'm giving it more time, especially after hearing some fascinating stuff from a player in one of the biggest player associations on my server) but Burke's essay provides some interesting threads to think about.
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